
Water elder, also known as Sambucus canadensis, is a plant that's been around for thousands of years. It's a member of the Adoxaceae family and is native to North America.
Its name "elder" comes from the Old English word "æld", which means "fire" or "flame", likely due to the plant's bright red berries. These berries are a key feature of the water elder plant.
One of the most interesting things about water elder is its ability to thrive in wet environments, such as along rivers and streams. This is reflected in its scientific name, which includes the word "canadensis", a nod to its love of water.
The water elder plant is often found growing in dense thickets, and it can grow quite large, up to 15 feet tall.
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Properties of Water Elder
The Water Elder is a formidable elemental with some unique properties that make it a force to be reckoned with.
It can enter a hostile creature's space and stop there, and it can even move through a space as narrow as 1 inch wide without squeezing.
Its speed is reduced by 20 feet if it takes cold damage and becomes partially frozen until the end of its next turn.
The Water Elder has a few different actions it can take in combat, including making two Slam attacks.
A Slam attack has a +11 to hit and deals 22 bludgeoning damage on a hit, with the target also having to succeed on a DC 17 Strength saving throw or be knocked prone.
The Whelm action is particularly interesting, as it requires each creature in the Water Elder's space to make a DC 17 Strength saving throw.
On a failure, a target takes 22 bludgeoning damage and is also grappled, restrained, and unable to breathe unless it can breathe water.
A creature can pull a creature or object out of the Water Elder's space by taking an action to make a DC 16 Strength check and succeeding.
Here are the different types of creatures the Water Elder can grapple at one time:
- Huge: 1
- Large: up to 2
- Medium or smaller: up to 4
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